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CHANGELOG.md

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Change Log

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.0.2] - 2021-05-12

Fixed

  • abyss secret could not be reached due to a page ID assignement bug
  • wrong message about portal when first visiting sage Therel
  • visual residual glitch (PAGE UP hint) after taking shortcut over the fire

[1.0.1] - 2021-05-04

Added

  • extra visual puzzles hints for portal-activation & shortcut-to-Mausoleum-entrance enigmas
  • historical map in a book, to help with ballad enigma

Changed

  • text of the The ballad of the first king, to better hint at the directions, that have changed

[1.0.0] - 2021-04-24

Added

  • SFX for spells

Fixed

  • full rewrite of the warp portals system that had glitches

[0.9.7] - 2021-03-13

Changed

  • made secret path in the woods easier to figure out
  • slightly reworked the ending

[0.9.6] - 2021-03-07

Fixed

  • rendering glitch when facing the well in the woods with both crucifix & empty bottle
  • a missing newline during "Seamus through bars" dialog

[0.9.5] - 2021-03-05

Added

  • new monster & puzzle to defeat it : the Gorgon!
  • new books-based rotating-lever puzzle to leave the Mausoleum
  • Cauldron fire boost is displayed more explicitly
  • Displaying water on minimap
  • More helpful hints than "Trust your instinct: no need to go back for now"
  • 3 distinct hit zones during Storm Dragon battle
  • phase 2 of the final boss battle

Changed

  • Improved hints in Zuruth plain, for bottle & hidden chest
  • Tried to make fish-on-a-stick puzzle funnier & simpler, in Mausoleum
  • Made mimics more diverse

Fixed

  • secrets were incorrectly reported to the Hall of Fame, due to a pages count over-optimization
  • Removed useless message in village when portal is not open yet ("Trust your instinct: no need to go back for now")

Removed

  • boulder on Cedar Village exit, no more needed thanks to the gorgon

[0.9.4] - 2020-11-03

Special thanks to Maxime Lemanach for the detailed feedbacks that helped me improve the game a lot in this new release!

Added

  • hint in templar library on treasure hidden behind boulder trap
  • hint after polishing the sword:

No creature of darkness can match this weapon!

  • Sage Therel new dialog line
  • made goblin & fish enigma lengthier & funnier (hopefully)
  • SFXs for last 2 enemies attacks
  • GIF trailer (& script to generate it)

Changed

  • blocked Templar Academy entrance once player has > 30 gold || great sword

Fixed

  • Mido Sesame password destination fix
  • made enigma to pass over Mausoleum easier to figure out

[0.9.3] - 2020-10-18

Added

  • now also releasing a ZIP file including Sumatra PDF and a .bat launcher
  • Platino sprite on victory screen with 4 secrets
  • URL on victory page pointing to the new hall of fame page
  • extra hint on the Monastery Trail:

The whispering wind tells you that demons fear blessed liquids.

  • Seamus now provides an extra hint in the Zuruth Plains:

The Empress castle stands further behind the canal. Go look if you can see it despite the darkness.

Changed

Fixed

  • HP drain can no longer bring a monster HP above its maximum

[0.9.2] - 2020-10-08

Added

  • Now mentioning more largely supported ALT+🡄 pdf reader shortcut, instead of backspace only supported by Sumatra

Fixed

  • message when shadow soul dodged the crucifix erroneously mentioned an imp

[0.9.1] - 2020-10-08

Added

Fixed

  • arrows navigation in "HOW TO PLAY" section - fix #1 & #2 - thanks @Anaguiros for reporting those !

[0.9.0] - 2020-10-07

First version published on GitHub. Pre-release aimed at playtesters.