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index.js
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index.js
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const buttonColours = ["red", "blue", "green", "yellow"];
let randomChosenColour = null;
let gamePattern = [];
let userClickedPattern = [];
let gameStarted = false;
let level = 0;
const nextSequence = () => {
const randomNumber = Math.floor(Math.random() * 4);
randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
// Make the selected button "flash"
$("#" + randomChosenColour)
.fadeOut(100)
.fadeIn(100)
.fadeOut(100)
.fadeIn(100);
playSound(randomChosenColour);
// Increase level and update title
level += 1;
$("h1").text("Level " + level);
};
const checkAnswer = (currentLevel) => {
console.log(currentLevel);
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
console.log("success");
} else {
console.log("wrong");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(() => {
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game Over, Press Any Key to Restart");
startOver();
}
};
// Play the selected button sound
const playSound = (name) => {
const audio = new Audio(`sounds/${name}.mp3`);
audio.play();
};
// Add animation to pressed button
const animatePress = (currentColour) => {
const $clickedButton = $("#" + currentColour);
$clickedButton.addClass("pressed");
setTimeout(() => {
$clickedButton.removeClass("pressed");
}, 100);
};
const startOver = () => {
gameStarted = false;
gamePattern = [];
level = 0;
};
// Detect first keypress and start game
$(document).on("keypress", () => {
if (!gameStarted) {
nextSequence();
gameStarted = true;
$("h1").text("Level " + level);
// Add event listener to detect button click
$(".btn").on("click", (event) => {
const $clickedButton = $(event.target);
const userChosenColour = $clickedButton.attr("id");
userClickedPattern.push(userChosenColour);
console.log(userClickedPattern);
playSound(userChosenColour);
animatePress(userChosenColour);
// Check if the last answer is correct
checkAnswer(userClickedPattern.length - 1);
if (userClickedPattern.length === gamePattern.length) {
setTimeout(() => {
nextSequence();
userClickedPattern = [];
}, 1000);
}
});
}
});