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PATCHNOTES.md

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The Charter Update

All major chart editors are finished as of this update (finally...)

Engine goes from alpha to beta state : D

Patch Notes

  • CHARTER FEATURES
    • BIG BOY FEATURES
      • Ability to add Note Types in the charter
      • In-engine Difficulty Creation is now implemented
      • Snaps for notes/events in the charter
      • Multiple Vocals Support (per strumline)
      • Playback speed in the charter
      • New SEXY editor assets by paige and nex!!!! (and lunar, does 16x16 even count??? 😭)
      • NEW EVENTS (Camera events, play animation, scroll speed change)
      • Events window is now scrollable (more events, more room)
      • Custom Properities in Meta AND Character (Editable in Charter and Character Editor :D) (accessible with SONG.meta.customValues.[property] and [character].extras.[property])
    • SMALLER BUT STILL COOL
      • Multiple Icons now show up on strumlines with multiple characters in the charter
      • Note hoverer to show where your note is going to be placed
      • Editor UI got some slight reworks (top bar/elements)
      • Event files can be packed together into one (image/script/json all in a .pack file)
      • Optimized notes in the charter (Faster loading, can handle a billion now so cool neeo!!)
      • Editor Song pos now stays the same even after playtesting
      • Other smaller stuff i forgot 😭
    • BUG FIXES:
      • COPY PASTED EVENTS NOW WON'T BREAK!!!
      • Song position line no longer jitters
      • UNDOs are more stable now
      • Drags work much better
      • Freezes fixed (deleting strumlines)
  • ENGINE FEATURES
    • BIG BOY FEATURES
    • SMALLER BUT STILL COOL
      • Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement))
      • You can now easily check if a cutscene was played (by default is disabled and makes it auto play or not; Check startCutscene() code for more details in PlayState)
      • onScriptCreated event in global.hx
      • Addons priority (Being able to set addons to load before or after a mod)
      • Added Script.fromString to add scripts without making pesky new files!!
      • 9 Splice Sprites can render smaller than their intended size
      • Ability to turn off gitaroo easter egg (finally...)
      • Auto complete for certain text fields (characters/stages/notetypes)
    • HSCRIPT FEATURES:
      • Added "is" for checking var type
      • Maps are now iterable (for (key=>value in map))
      • FIXED CRASH ON EMPTY SCRIPTS!!!!!
  • BUG FIXES
    • Fix events to be more stable
    • Fix for onBeat sprites type with also customizable beat intervals and offset (and decide if also skipping negative beats so for example before the song starts)
    • Fix for pressing F5 in an editor breaking it
    • Fix when getting GitHub data and a redirect happens
    • Fix for healthbar incorrectly colored in opponent mode
    • Video cutscenes are ALOT more stable (thanks majigsaw :D)
    • 3D now works again (so cool i love away3d in 2024)
    • Lots and lots of grammar and wording fixes (so true bro -lunar)
    • Lots and lots of other optimizations made
  • CHANGES
    • onDestroy has been renamed to destroy in all instances
    • Strumline Pos X in editors is now a ratio (0.25 for bf, 0.75 for dad)
    • BY DEFAULT when in Story Mode, the arrows tween in only when there was a transition
    • onBeatHit renamed to beatHit in gameover substate (stepHit added)
    • Alt Animation Events can now control both poses and idle (may need to be readded in pre existing charts)
    • Some other shit idk ill add it whenever someone tells me backward compat is broke 💔

thanks so much for the support and always being there, it really does mean alot to us < 3 we are one step closer to turning beta so we really can't wait !