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Temple of Anput: featuring procedurally generated dungeon action and CGA graphics!

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#Temple of Anput

  • featuring procedurally generated dungeon action and CGA graphics!
  • written using the awesome LÖVE framework
  • not finished yet; this is essentially an engine demo

##Download These are pre-packaged versions of the source code that are updated whenever I make a new commit:

##History One day in 2003 (when I was 16 years old), I was watching Strong Bad Email #4. At the end, Strong Bad plays a game that is supposed to be Temple of Apshai but is apparently just a mock-up of a generic CGA-era dungeon crawler. I saw this and thought it would be cool to play a real game with that look and feel, so I wrote a simple one in QBASIC. Eight years later, I rediscovered my old unfinished program and thought a more developed remake of it would be a fun project for trying out Lua and the LÖVE framework.

##Controls ###Gameplay

  • move: wasd
  • switch weapon: 1 - 5, or Shift
  • shoot: arrow buttons
  • pause: spacebar
  • use elixir: e
  • use potion: p
  • context sensitive button: enter

###Inventory

  • use item: enter
  • drop item: delete

###System-Wide

  • fullscreen: f11, Alt + Enter
  • new game: Ctrl + n
  • increase/decrease graphics scaling: Ctrl +/-
  • quit: Ctrl + q, or close the window

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