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Describe the bug
When showing a dialog in a scene that uses parallax (any kind of dialog), if it overlaps with the player, the player sprite shows through the dialog content.
To Reproduce
Steps to reproduce the behavior:
Add a Platformer scene, make it use parallax
Add a dialog menu to the Select button
Display your Player somewhere on the screen where it will overlap with the dialog
Run the game, trigger the dialog
You'll see your Player sprite showing through the inner part of the dialog frame (the light green color) but not the frame border
Expected behavior
I'd expect the dialog to appear in front of the Player, hiding the overlapping pixels.
Screenshots
Platform (please complete the following information):
OS: macOS 12.7.4
App version 4.1.3 as well as 3.1.x
The text was updated successfully, but these errors were encountered:
It was mentioned in the Discord that the reason is that Dialogs and Parallax use the same mechanism. While a feature of the system, I think this should at least be documented with workarounds: eg. hiding the Player on trigger, and showing it again after the dialog script.
Describe the bug
When showing a dialog in a scene that uses parallax (any kind of dialog), if it overlaps with the player, the player sprite shows through the dialog content.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I'd expect the dialog to appear in front of the Player, hiding the overlapping pixels.
Screenshots
Platform (please complete the following information):
The text was updated successfully, but these errors were encountered: