Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adjusting animation speeds in Sprite Editor #1600

Open
MACK-GB opened this issue Oct 2, 2024 · 1 comment
Open

Adjusting animation speeds in Sprite Editor #1600

MACK-GB opened this issue Oct 2, 2024 · 1 comment
Labels
enhancement New feature or request

Comments

@MACK-GB
Copy link

MACK-GB commented Oct 2, 2024

Is your feature request related to a problem? Please describe.
There are many times that a dev might duplicate frames of a sprite animation while leaving some as single so as to create unique frame rates. It would be helpful to see the animation play at the intended speed while working in the Sprite Editor.

Describe the solution you'd like
Have the ability to change the animation playback speeds in the Sprite Editor - same as the options available to the dev in the Game World's options/events.

Describe alternatives you've considered
As far as I can tell, other than just playing it back at the wrong speed and envisioning it, the next best option is to set the animation up on an actor in the Game World and run the build.

Additional context
No additional context

@MACK-GB MACK-GB added the enhancement New feature or request label Oct 2, 2024
@joeledge
Copy link

joeledge commented Oct 2, 2024

This would be really handy and save rebuilding the project multiple times to see if an animation works best at speed 5, 6 or 7.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants