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While using Vulkan GLSL, SHADERed compiler cant find gl_VertexIndex (gl_VertexID, but for Vulkan) variable which is built in the actual vulkan shader compiler. And gl_VertexID doesn't exist in Vulkan.
The text was updated successfully, but these errors were encountered:
While using Vulkan GLSL, SHADERed compiler cant find gl_VertexIndex (gl_VertexID, but for Vulkan) variable which is built in the actual vulkan shader compiler. And gl_VertexID doesn't exist in Vulkan.
The text was updated successfully, but these errors were encountered: