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Add option for axis Y inverted,,, Front in blender is Back in Godot.- #128

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esbvaGames opened this issue May 11, 2021 · 4 comments
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@esbvaGames
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esbvaGames commented May 11, 2021

BlenderEditor_FrontView
editor_screenshot_2021-05-10T204321-0400

Add option for invert axis Y for Godot 3.3.x.x.x.x

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@Calinou
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Calinou commented May 11, 2021

This exporter is not maintained anymore. It's recommended to use glTF 2.0 or the ESCN exporter instead.

@esbvaGames
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Blender 2.80, and gltf2.0, ESCN invert Y Axis, same problem !!!
Blender-2 80
Godot 2 9 X Y J K

@Calinou
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Calinou commented May 11, 2021

@esbvaGames Remember that Godot's "forward" direction is Z-, not Z+ (see the Vector3.FORWARD constant). The current behavior is correct, and I suggest you rotate the camera instead.

@esbvaGames
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Please read, the image above, Front View in Blender, is Back View in Godot, in all exporters, without camera, X axis is to the left ,,, and it should be to the right, that was not the case in the versions 3.1.1 and 3.2.x.j.y. ,,, I do not know when it was mixed, the other could be an option in the same Godot incorporated importer, which allows to invert the Y axis.-

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