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Multiple animations are not exported and (-loop) is not working #82

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guilhermefelipecgs opened this issue Aug 1, 2018 · 1 comment
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@guilhermefelipecgs
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Blender:
captura de tela de 2018-08-01 11-11-44
Godot:
captura de tela de 2018-08-01 11-11-11

Demo:
AnimationBugs.zip

@nikolatesla20
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+1

Agree, animations with -loop don't work in Godot 3.0.6 stable. They don't come in with "loop" turned on.
If you turn Loop on in Godot animation editor, then they loop

BUT ALSO, animations won't do "autoplay on load" either. If you turn that on, they don't play. You have to start the animation. In fact, I found trying to start the animation in _ready() doesn't work either! I had to put a boolean flag and start my animation in fixed_process!

@Calinou Calinou added the bug label Feb 26, 2020
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