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The DEalog mobile app

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DEalog mobile

This is the mobile app for the DEalog project.

Prerequisites

  • Flutter 2.8.1
  • Dart 2.15.1
  • Xcode 13.2.1
  • Android SDK 31.0.0

Development

In order to support the development you need to first setup your development environment appropriately.

Please see the Flutter documentation on how to do so.

In order to be able to run the iOS version you need to develop on a macOS system.

Android works on every major platform.

Editors

Flutter has broad support on various platforms. The easiest solution is to use Android Studio with the Flutter plugin.

Alternatively you can use the VS Code Flutter plugin. Note that you need to install the Android SDK manually then.

Json Serializer

For json serialization we are using json_serializable.

  • One-time code generation flutter pub run build_runner build --delete-conflicting-outputs
  • Generating code continuously
    flutter pub run build_runner watch
    

i18n & l10n

For translation and localization we use the Easy Localization plugin.

Regenerate configuration:

flutter pub run easy_localization:generate -S ./assets/translations   

Regenerate key classes:

flutter pub run easy_localization:generate -S ./assets/translations -f keys -o locale_keys.g.dart

Theming

The application supports dark mode via Flutter's embedded support.

App Icons

To simplify the generation of app icons for iOS and Android, we use the Flutter Launcher Icons plugin.

If the app icons are changed within the asset directory, you have to run

flutter pub run flutter_launcher_icons:main

to update the icons in the iOS and Android project.

Platform Abstraction

We use Platform Widgets to simplify the codebase regading the platform specific styles (Material for Android devices and Cupertino for iOS devices).

Service Locator

We use get_it as a service locator (a simple dependency injection mechanism) to define how to create objects with all their dependencies. The definitions can be found in the lib/locator.dart source file.

Testing

Testing is done on all 3 levels that are supported by the flutter framework

Unit

For unit tests we use mockito to mock dynamic data. Complex functions/computations are tested here. These tests are executed within the framework itself and are very fast.

Widget

Widget tests cover the UI behavior for a dedicated widget. It allows us to develop test driven. This tests are executed within the framework itself and are very fast.

Integration

Integration tests allows to test a whole app, so the interaction between multiple widgets. The integration tests are executed in a platform emulator e.g. Android(AVD) so they need more time because the test needs a started emulator and needs to flash the app on the virtual device.

Test Execution

  • Unit and widget tests will be executed by the following command within the app root directory.
    flutter test
    
  • Integration tests will be executed by the following command within the app root directory. This example tests the main app, anyway there could be more Integration tests to test certain widget groupings
    flutter test --dart-define=FLUTTER_TEST_ENVIRONMENT=int integration_test/app_test.dart
    

Best Practices

  • When testing a widget that is using StreamingSharedPreferences make sure the underlaying Shared.Preferences are initially mocked with SharedPreferences.setMockInitialValues.

Logging

For extensible logging we use fimber package.

Create builds

  • Android App Bundle:
    flutter build appbundle

Build

The Bitrise workflows can be executed locally. E. g. nstall the bitrise CLI executable and run:

bitrise run <workflow name>

To provide the secrets for the build, create a file .bitrise.secrets.yml with the following content:

envs:
- BITRISEIO_ANDROID_KEYSTORE_URL: file://<path to keystore>
- BITRISEIO_ANDROID_KEYSTORE_ALIAS: key
- BITRISEIO_ANDROID_KEYSTORE_PASSWORD: <keystore password>
- BITRISEIO_BITRISEIO_SERVICE_ACCOUNT_JSON_KEY_URL: file://<path to google play service account 
- SLACK_WEBHOOK_URL: <stlack webhook url>

Release for pipeline

  1. Increase the project version within the pubspec.yaml
  2. Commit and push the repo with the updated project version
  3. Create a new tag for the new project version

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