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Merge pull request #6000 from DM0000/DM-5997
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Issue #5997---Fall damage from high grav map using old ed rules.
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IllianiCBT authored Sep 17, 2024
2 parents c8d04e0 + b909b6d commit 897c49c
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions megamek/src/megamek/server/totalwarfare/TWGameManager.java
Original file line number Diff line number Diff line change
Expand Up @@ -16685,10 +16685,10 @@ private Vector<Report> resolvePilotingRolls(Entity entity, boolean moving,
vPhaseReport.addAll(doExtremeGravityDamage(entity,
damage));
}
// high g, 1 damage for each MP we have less than normally
// high g, 1 damage for every second MP we have less than normally
else if (game.getPlanetaryConditions().getGravity() > 1) {
int damage = entity.getWalkMP(MPCalculationSetting.NO_GRAVITY)
- entity.getWalkMP();
int damage = (entity.getWalkMP(MPCalculationSetting.NO_GRAVITY)
- entity.getWalkMP())/2;
// Wee, direct internal damage
vPhaseReport.addAll(doExtremeGravityDamage(entity,
damage));
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