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Crispy Doom 5.9.2

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@fabiangreffrath fabiangreffrath released this 22 Sep 06:20
· 1409 commits to master since this release
5b68f4b

Crispy Doom 5.9.2 is released on September 22, 2020 to fix some more bugs and add some minor improvements.

New Features and Improvements

  • Support for the "new" Nerve PWAD has been improved: If the Nerve PWAD is explicitly loaded and contains a TITLEPIC lump, use it - else use the INTERPIC lump. Consequently, if the Nerve PWAD gets auto-loaded and contains TITLEPIC and an INTERPIC lumps, rename them (thanks @buvk).
  • Graphic patch lumps in widescreen format are now properly centered - but still squashed to Vanilla aspect ratio (thanks @buvk).
  • A -pistolstart command line option has been added (by @mikeday0, thanks @Asais10).
  • The tally screen is now shown after finishing Chex Quest E1M5 (thanks kokrean).
  • Apparently random crashes have been fixed that occured when the (truncated) file name of a loaded demo happens to match the name of an already available lump. Now this lump name collision is detected and the offending demo lump renamed to DEMO1, which is most certainly always the name of a demo lump (thanks galileo31dos01 and plums).

Bug Fixes

  • The Sigil PWAD is now only pre-loaded if the gameversion is The Ultimate Doom. This fixes a glitched texture file when Chex Quest is loaded as the IWAD (by @kitchen-ace, thanks Mr.Unsmiley)
  • Check if the map name graphics lumps are actually from the Masterlevels PWAD before renaming them. This fixes an issue with unofficial Masterlevels compilations which do not contain these lumps (thanks @Dark-Jaguar).
  • A string buffer size calculation bug has been fixed in the -levelstat implementation (thanks Eric Claus).

Crispy Heretic

Crispy Doom 5.9.2 is based on Chocolate Doom 3.0.1 and has merged all changes to the Chocolate Doom master branch up to commit f7007449.