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Merge pull request #142 from Kermalis/kermalis-dungeon_capabilities
Complete dungeon_capabilities
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Original file line number | Diff line number | Diff line change |
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@@ -1,25 +1,170 @@ | ||
#include "global.h" | ||
#include "dungeon_capabilities.h" | ||
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#include "constants/dungeon.h" | ||
#include "constants/iq_skill.h" | ||
#include "constants/status.h" | ||
#include "charge_move.h" | ||
#include "dungeon_ai_targeting.h" | ||
#include "dungeon_capabilities.h" | ||
#include "dungeon_engine.h" | ||
#include "dungeon_items.h" | ||
#include "dungeon_map_access.h" | ||
#include "dungeon_movement.h" | ||
#include "dungeon_pokemon_attributes.h" | ||
#include "dungeon_util.h" | ||
#include "map.h" | ||
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const u8 gDirectionBitMasks_1[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80}; | ||
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bool8 CannotMove(struct Entity *pokemon, bool8 checkBlinker) | ||
{ | ||
struct EntityInfo *pokemonInfo = pokemon->info; | ||
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if ((checkBlinker && pokemonInfo->eyesightStatus == STATUS_BLINKER) | ||
|| pokemonInfo->sleep == STATUS_SLEEP | ||
|| pokemonInfo->sleep == STATUS_NAPPING | ||
|| pokemonInfo->sleep == STATUS_NIGHTMARE | ||
|| pokemonInfo->volatileStatus == STATUS_PAUSED | ||
|| pokemonInfo->volatileStatus == STATUS_INFATUATED | ||
|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED) | ||
{ | ||
return TRUE; | ||
} | ||
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if (pokemonInfo->terrifiedTurns != 0) | ||
{ | ||
return TRUE; | ||
} | ||
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return FALSE; | ||
} | ||
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bool8 sub_8070BC0(struct Entity* entity) | ||
{ | ||
struct EntityInfo *entityInfo = entity->info; | ||
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if (IsCharging(entity, FALSE) | ||
|| entityInfo->sleep == STATUS_YAWNING | ||
|| entityInfo->sleep == STATUS_NIGHTMARE | ||
|| ShouldMonsterRunAway(entity) | ||
|| entityInfo->muzzled == TRUE | ||
|| entityInfo->immobilizeStatus == STATUS_PETRIFIED | ||
|| entityInfo->immobilizeStatus == STATUS_FROZEN) | ||
return FALSE; | ||
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if (entityInfo->volatileStatus == STATUS_CONFUSED) | ||
return FALSE; | ||
if (entityInfo->sleep == STATUS_SLEEP) | ||
return FALSE; | ||
if (entityInfo->transformStatus == STATUS_INVISIBLE | ||
|| entityInfo->sleep == STATUS_NAPPING) | ||
return FALSE; | ||
if (entityInfo->volatileStatus == STATUS_CRINGE) | ||
return FALSE; | ||
if (entityInfo->immobilizeStatus == STATUS_WRAP) | ||
return FALSE; | ||
if (entityInfo->immobilizeStatus == STATUS_WRAPPED | ||
|| entityInfo->eyesightStatus == STATUS_CROSS_EYED) | ||
return FALSE; | ||
if (entityInfo->waitingStatus == STATUS_DECOY) | ||
return FALSE; | ||
if (entityInfo->eyesightStatus == STATUS_BLINKER) | ||
return FALSE; | ||
if (entityInfo->volatileStatus != STATUS_INFATUATED | ||
&& entityInfo->volatileStatus != STATUS_PAUSED) | ||
return TRUE; | ||
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return FALSE; | ||
} | ||
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static inline bool8 JoinLocationCannotUseItems(struct EntityInfo *pokemonInfo) | ||
{ | ||
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON) | ||
return TRUE; | ||
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE) | ||
return TRUE; | ||
return FALSE; | ||
} | ||
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bool8 CannotUseItems(struct Entity *pokemon) | ||
{ | ||
struct EntityInfo *pokemonInfo = pokemon->info; | ||
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if (pokemonInfo->clientType == CLIENT_TYPE_CLIENT | ||
|| JoinLocationCannotUseItems(pokemonInfo) | ||
|| (!pokemonInfo->isTeamLeader && ShouldMonsterRunAway(pokemon)) | ||
|| CannotMove(pokemon, FALSE) | ||
|| HasStatusThatPreventsActing(pokemon)) | ||
return TRUE; | ||
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if (IsCharging(pokemon, FALSE)) | ||
return TRUE; | ||
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return FALSE; | ||
} | ||
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bool8 HasStatusThatPreventsActing(struct Entity *pokemon) | ||
{ | ||
struct EntityInfo *pokemonInfo = pokemon->info; | ||
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if ((pokemonInfo->sleep != STATUS_SLEEPLESS | ||
&& pokemonInfo->sleep != STATUS_NONE) | ||
|| pokemonInfo->immobilizeStatus == STATUS_FROZEN | ||
|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED) | ||
return TRUE; | ||
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if (pokemonInfo->chargingStatus == STATUS_BIDE) | ||
return TRUE; | ||
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return FALSE; | ||
} | ||
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bool8 CannotAttack(struct Entity *pokemon, bool8 skipSleep) | ||
{ | ||
struct EntityInfo *pokemonInfo = pokemon->info; | ||
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if ((skipSleep || | ||
pokemonInfo->sleep == STATUS_SLEEPLESS || | ||
pokemonInfo->sleep == STATUS_YAWNING || | ||
pokemonInfo->sleep == STATUS_NONE) && | ||
pokemonInfo->immobilizeStatus != STATUS_FROZEN && | ||
pokemonInfo->immobilizeStatus != STATUS_WRAP && | ||
pokemonInfo->immobilizeStatus != STATUS_WRAPPED && | ||
pokemonInfo->immobilizeStatus != STATUS_PETRIFIED && | ||
pokemonInfo->volatileStatus != STATUS_CRINGE && | ||
pokemonInfo->volatileStatus != STATUS_PAUSED && | ||
pokemonInfo->volatileStatus != STATUS_INFATUATED && | ||
pokemonInfo->nonVolatileStatus != STATUS_PARALYSIS && | ||
!ShouldMonsterRunAway(pokemon)) | ||
return FALSE; | ||
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return TRUE; | ||
} | ||
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bool8 CanMoveInDirection(struct Entity *pokemon, u32 direction) | ||
{ | ||
u8 crossableTerrain = GetCrossableTerrain(pokemon->info->id); | ||
struct Tile *currentMapTile = GetTile(pokemon->pos.x + gAdjacentTileOffsets[direction].x, | ||
pokemon->pos.y + gAdjacentTileOffsets[direction].y); | ||
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if (currentMapTile->terrainType & TERRAIN_TYPE_IMPASSABLE_WALL || currentMapTile->monster != NULL) | ||
return FALSE; | ||
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if (!IsCurrentFixedRoomBossFight()) | ||
{ | ||
if (pokemon->info->transformStatus == STATUS_MOBILE || HasHeldItem(pokemon, ITEM_MOBILE_SCARF)) | ||
crossableTerrain = CROSSABLE_TERRAIN_WALL; | ||
else if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER)) | ||
crossableTerrain = CROSSABLE_TERRAIN_CREVICE; | ||
else if (IQSkillIsEnabled(pokemon, IQ_SUPER_MOBILE)) { | ||
if (direction & 1) | ||
// Super Mobile can't break walls diagonally. | ||
crossableTerrain = CROSSABLE_TERRAIN_CREVICE; | ||
else | ||
crossableTerrain = CROSSABLE_TERRAIN_WALL; | ||
} | ||
} | ||
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currentMapTile = GetTile(pokemon->pos.x, pokemon->pos.y); | ||
if (!(currentMapTile->walkableNeighborFlags[crossableTerrain] & gDirectionBitMasks_1[direction & DIRECTION_MASK])) | ||
return FALSE; | ||
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return TRUE; | ||
} |
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