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Tracks shadows file
Enrique Somolinos Pérez edited this page Jan 2, 2019
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The whole file is crypted as all bpk files. Then the structure is as follows
Offset (byte) | Size (bytes) | Information |
---|---|---|
0 | 4 | number of points |
4 | 4 | number of shawdows |
8 | 4 *number of points | x coordenate |
12+(4*number of points) | 4*number of points | y coordedate |
12+ (8*number of points) | 4*number of points | z coor. (zero values, not used) |
12+ (12*number of points) | 4*number of shadows | index to search x, y coor of the first point of the shadow |
12+ (12number of points) +(4number of shadows) | 4*number of shadows | index to search x, y coor of the second point of the shadow |
12+ (12number of points) +(4number of shadows) | 4**number of shadows | index to search x, y coor of the third point of the shadow |
- File format
- BPA files
- PAL files
- HAF files
- BPK files
- CMF files
- S3M files
- Track files
- TRX-BLO.TAB
- TRX-DRV.DAT
- TRX-FLIP.PAL
- TRX-IMA.BPK
- TRX-LIT.TAB
- TRX-LR1.BPK
- TRX-MAS.BPK
- TRX-OHI.DAT
- TRX-SCE.BPK
- TRX-SHA.BPK
- TRX-SKI.TAB
- TRX-VAI.BPK
- TRX-INF.BIN
- Savegame files
- Config file